Torchlight games are a fun game in between the big ARPG’s that get you properly hooked. The first method I can’t get into the whole replaying over and over and enjoying it with different builds for some reason. I quite enjoy going through all 3-4 difficulties with 1 character. I also don’t like ARPG’s that let you choose 1 difficulty at the start and thats it. It often felt very uninspired and didn’t really bother even farming for it. After you took down 10% of their HP you knew it was a victory, but you still had to do the remaining 90% as a damn slogfest. However the HP pools of heroes and bosses were so high it made each fight tedious as hell. Sure GD has a lot of procs that activate automatically, like a passive, but GD still offers plenty of active skills as well.īoss fights in Torchlight were decent in presentation and move sets. The aspect of the skill trees I really do not like, can’t state this enough, is the damn excessive amount of passives in each damn tree. Only mastery which has it is demolitionist, but it is much less noticeable these days. They had a very noticeable delay in press vs output that it got really annoying for me. However a lot of skills felt unresponsive. Having a Borderlands skill added to it as well. They were some of the better developers out there and in my opinion some of the best talent in this domain. Now don’t get me wrong, I still love TL2 and I play it from time to time( just to get a char to 100 and some hours or days after that), and I feel really sorry that Runic Games was closed. Only thing I can say I liked more in TL2, is the Mapworks which GD is lacking.It added some variety to end game content.GD has all this reputation stuff which i find brilliant in a hack and slash since only WoW can come to mind when i hear about rep.TL2 crafting (if you can call it that) was too much RNG, no thank you. I really liked the atmosphere of TL2 as well but I think Crate did it better. I also like the atmosphere of GD more.Definitely better than TL2 which had skills nobody would ever use because they had better options. Torchlight 2 was my favourite hack and slash until I discovered Grim Dawn. Hello and welcome to the Grim Dawn forum. I can let this one slide somewhat as the Synergies mod fixes it by lowering it to multiples of 3 which is much better…Īll in all, it was a good game but it had some weird design choices and perhaps could have done with better skill balance, I don’t care for making the cookie cutter skills worse but for making the underused skills actually worth using. The good thing as well is that you can have a mastery maxed by around level 17-18 so every skill is available to you before you reach Warden Krieg. you can beeline the mastery bar if you want to unlock a certain skill sooner. Grim Dawn does something similar with the mastery bar but it gives you complete freedom with it, i.e. How some skills can be locked away for up to around 20-40 levels due to how skills unlocked in multiples of 7.Only the last 3 skill points spent? Yeah, no. that made skills that fall into the above category a joke in comparison. Meanwhile, you had skills like Prismatic Bolt, Emberquake, Wolfpack etc. It was bad enough that I think some skills outright were never used at all (or were just forgotten) like Shock Grenade, Firebombs, Chain Snare etc. Skill balance immediately comes to mind, so many skills were underpowered or gimmicks like Shocking Burst/Arc Beam for the Embermage. I really liked and enjoyed Torchlight 2 but it definitely had it’s flaws.
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